For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. There even is a way to build an entirely new planet in a system but I have yet to try it. 2mil/month easily. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. If you wan't more of a space exploring thing then space rangers, wayward frontiers zero falls (still developing though). To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. - Extras: - cryosleeper, coronal hypershunt, two. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Increases the number of industries that can be installed on the planet by 1. Fixed - Legacy - Crash when opening colony at a governed. Navigate to your starsector save folder. an asteroid. That's all. Is it possible to just go in and remove this modifier in the files? Change planet and colony descriptions with an in-game interface. Evolution. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. This is installed just like any regular mod. 17. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Get that first. make it habitable, add water so it becomes fertile. from the list below): Go to the system view and select a planet. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Increases the income of all colonies in the system based on how cool the planet is. Brilliants are A tier, Scintilla are B. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . Stop playing the game for months out of frustration trying. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. profit. 96a] Force Auto Resolve (v0. Instructions. As for your Operators, hybrids are useless imo, while. Instructions. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. Makes it a lot easier to keep mods up to date. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Only two cryosleepers can be found per sector. 0. 6. You can't totally control it, but you can choose a general direction it should aim. More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. Elevate your Starsector gameplay with the [0. Cryosanctum produces the following. Games. If you have created your own, make sure you check those related files. Even active sensor scans can't pick you up anymore I think. So you are right when you say the market value is not fixed. Ordnance points another. You can do it to any planet, it is the humanitarian way of stealing planets in vanilla compared to glassing it from orbit since vanilla doesn't have invasions. Mining always goes with refining, and maybe military base if you really need better patrol. 91. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. StarSector wapons guide is back. That's just my experience and there's not enough information on it. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. ago. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. Edit the. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. 2 Combat Activating dev mode Dev mode can be activated by editing settings. 18. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. It works as you'd. Edit: I do have the Grand colonies mod but my industry cap still remains to 4 buildings and idk why. If you do, skip step 3. The above command should work to spawn one at your fleet's current location. «Go to starsector r/starsector. Edit; oh you mean the dots in the rings. Targa_X. e. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Colonies are player-owned settlements on planets within the sector. Someone please tell me there’s a file we can edit to stop the. Saturation bombardment is a wonderful solution to expeditionary force harassment. Add a Comment. Wondering if there’s an easier way to improve relations other than taking missions. All the planets that exists as of now always have a downside to them. 1 Answer. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. 3. Now it work better :I've tested it with vanilla Starsector 0. Editing the save file directly is highly discouraged. Find out what other players think about the dynamic faction wars and how they affect the gameplay. Starsector Basic Planet Modding Tutorial. Starsector! Join thousands of players in a massive online community. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Oh god, now I’m imagining starsector with multiple speices. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. so in this case, supplies are 6363. This mod adds allows you to build more buildings on a colony. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Way to change player-owned planet/colony descriptions. pretty sure the modifier is from the "Unknown Skies" Mod. 95a. 205. This small mod is aimed to expand the use area of new Special items, added in 0. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). 9a. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. To install the mod, simply download the . Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. 3. . 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Planet C produces volatiles, but needs drugs for the mining industry. I can't seem to use the console to remove the planet condition Extreme Heat. Thanks for the answers in advance. 2. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. This is advice from an older gamer (36). type list conditions 4. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. Warp distance is based on current burn level: 0. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Basically your NPC patrol fleets make. Starsector is pretty rudimentary as far as colonizing goes. json) and changing the value of maxColonySize. The total market value is just the total amount of the commodity demanded by the cost of the good. 15. Makes no damn sense why would you even have colonies that small. If you are not in the system they don't even attack star fortress. Setting to edit max size for gov. This is no longer a thing. edit: Better deserved S-mods. TIL: You can still get the tutorial salvage if you skip the tutorial. Thanks, you helped me figure out the setmarketowner command. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. This tutorial explains how to create a market in a new star system on a new planet. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. When a Sector is created it will extend 4 hyperlane hops from the sector capital. ) Get Notepad++. Upgrade Military Base to High Command. So we open the aurora_ix. This (along with many other settings) can be changed by running the Settings command. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. 95a (In Development) Patch Notes. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. While there's no wrong way to play, here i'll focus on what i think is the easiest career. Radiants are S tier, is S tier. Notes: The colony will eventually die if you repeatedly raid it. Starsector Basic Planet Modding Tutorial. Your Starsector Colony will live and die by these few stats. The hotter the planet surface, the more effective. Starsector. You can build another fleet thingy to double up defense, you can. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. Ms. This is installed just like any regular mod. zeonlight78. • 4 yr. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Go to starsector r/starsector. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. I've grown fond of this combat ring/star type of abomination. They can influence the output and upkeep cost of industries in various ways. If you are. I. A great one is even pretty profitable at or slightly over 200% hazard rating! A habitable world. Thread necromancy just to say thank you, lol, it works. They will automatically travel to the next 'infested' planet and engage with the pather cell there. This tutorial explains the very basics of adding and modifying planets in Starsector. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. Now here I am many years later. It's also. 91, or had, say, Nexerelin, and your laptop is version 0. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. It just makes hot and very hot worlds more desirable. Then add even more raids to cause civil unrest. Add a Comment. I come back and I encounter this bullshit pretty much immediately. Following fields define the number of stuff you will. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 13. member; 2 kudos. Compatible with Nexerelin. Spoiler. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. Switching to Java 8 seems to solve the issue, Thank you kind sir. edit: I added some tag support. json that the more experienced player can. 46K subscribers in the starsector community. Re: [0. The tutorial source code can be found at:planet class And on hazard rating. Open the comm directory option when you get to normal planets. RunCode Global. On a practice, the only one, who can do it - is Alex. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. 7MB ; 659-- Nexerelin. Logged Thaago. Commissioned Crews mod supported. Just edit the ones you want to add new portraits to. r/starsector • 24 days ago. This is possible if you use the nexelerin mod. By default, the 64-bit version of the game allocates 1. close. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. but it doesn't show up except in the top bar where the conditions are. 95a. See the colony page. juice-stain. TiberSeptimII • 2 yr. Change planet and colony descriptions with an in-game interface. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. Supercomputer. Each time I've changed a sector's capital that radius seems to decrease. I wouldn't recommend it unless you want to concentrate on colony gameplay more. EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. You can also add alias spawnstableloc to the start of that command to make a permanent alias. 6a. Choose your faction (or establish your own) and dominate the Sector! 9. Right now redacted do not attack planet. Simply change that number to how many colonies you wish to command. de_kriskard • 8 mo. This tutorial explains how to create a market in a new star system on a new planet. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. Quests. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Like the title says, I'd like to know if it's possible to change descriptions of colonized planets. Look for settings. Hi there, I've been playing Starsector for several days on end now, and currently have 5 AI-controlled colonies with defenses more than capable of utterly annihilating every expedition thrown at me thus far. All types of raid give - 3 stability. Overhauls. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. If you've got console commands, you can use them to create and customize your own planets. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . Some hulld mods etc are simple to edit too not all tho. r/starsector. Open the save in notepad++, search for the planet name. It should be displaying a splash screen if newly installed. Which factions are alive doesnt influence this mechanic. Would recommend the mod anyway for the stuff it. There are also a few traps that catch first timers: - The sun will cook your ships. You can edit settings. Works best on cold planets. SomePhishyDude. json to change the level cap, but that will leave the experience/level scaling in place. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. It is usefull for other cheats like fast traveling. You can also add a synchotroncore to your inv with additem synchotron. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. This mod adds a search box to the planet list. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. csv files, but limited) Custom weapon logic; Most bar events; New ship systemsYou can use the command console mod to modify a planet to have those specific conditions. I also have a star fortress only colony in red warning system with nexuses as alpha core farm. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. Accessibility . 5. It just makes hot and very hot worlds more desirable. Can't help you with your issue, unfortunately. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. New hullmods and planet type. Harmless_Drone. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. That's all. finished it up, adapted it for Starsector, and wrote a few other quests. from the list below): Go to the system view and select a planet. A bombardment cannot be executed while a functional orbital station is present around the planet. Each mission is defined with a couple of files you can tweak using a text editor, or copy to use. Amount of industry is tied to the population so use "addcondition population 8". itssetmarket size. But the will not travel to colonies who are in other systems. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. - Keep ALL the ships from the salvaging quest. I have surveyed literally every planet in the sector, and I have not found any Tri-Tach blueprints, and I can't build the Paragon. This tutorial explains how to create new star systems with planets to add to your Starsector. It doesn’t, I believe. Download Adjusted Sector 0. That will add a stable location at the player fleet's current position. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. If you’re lazy and don’t care about the file. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. Good means 100% Hazard or less, and resources planets for each resource. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Notes: The colony will eventually die if you repeatedly raid it. Logged. - Minerva - small frozen planet orbiting Vesta, suitable for industry. i leave the game running. Dev mode can be activated by editing settings. • 4 yr. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. *Down here is all you need to create a planet in your systemLocate an uncolonized planet, or a planet not currently settled by yourself or a different faction. Thanks, you helped me figure out the setmarketowner command. Market conditions are properties of a market representing local environmental or social conditions. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. which would explain why Chico is the largest planet and only size 8 planet. Stellaris appears to create the game map first using the map files to create coordinates for the stars on the galaxy map, and then use the star_classes file to pick what star class is at each coordinate, and then finalize the system with additional contents (planets, moons, asteroid belts). You can also edit playerMaxLevel and skillPointsPerLevel. Create a star system (or create a planet in existed system) that will be home for your faction. While the planets info menu is on your screen, open the console and type the following event. Don't try to settle all at once obviously. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. 5 light-years per burn level. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. 65% accessibility and both have a bonus on mining and farming. Voting closed. code not provided in this post. json. edit: I added some tag support. Now remember the character's first and last name from step 1. You can also edit the skill points per level and story points per level. Dunno if it's possible. Last one with Nexerelin and a couple faction mod and such. I would just use alpha cores as much as possible. That first ice mining planet sticks around though. Nexerelin 4X mega mod just added real time ground combat / Invasions. Uploaded: 23 Feb 2019 . A mature colony typically has around 300K+ income and ~60K upkeep. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 0. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Open the file that interests you - let's say we want to spawn IX Aurora. e. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. While the planets info menu is on your screen, open the console and type the following event 3. 1 / 3. ago. i guess every planet as ID for description too, so you will have to find it by ID. It used to be called Starfarer. In my experience, volatiles are the most profitable. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. 0 approach to building quests. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. If that's the only thing that you want to concentrate on then pretty much any 4x space game - endless space, galciv, stardrive etc. Short answer is " NO ". This happened multiple times. Edit: Read the code. legion_xiv is not too hard, but other. It needs 4 food to sustain its colonists. Factions will wage war against each other and try to conquer their enemies. json, looks for "maxIndustries": [1,1,1,2,3,4,4,4,4,4] and change it as you wish. I. Nexerelin reinstates this "feature" I believe. ago. Edit Variants: added checkboxes to force maximum combat skill. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. It'll either be nothing, an Officer, or an Administrator. 14, for Starsector 0. ago. Tried making a kitbash of a frigate freighter, think it looks bad. It doesn't, really. Stay Connected with Werit: > Mods > [0. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Orbital stations (both. While the commands themselves aren't case sensitive, arguments are. That will add a stable location at the player fleet's current position. ago. 4.